This is a game where you must tap to keep the character (Little Hexagon) from colliding with obstacles. What separates this game from others like it the level progression and boost systems. Keep track of your stats and by leveling up, increase the amount of points you gain per game session.

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[0.2.7.X] - Major Update

-Partial text formatting for large numbers added.

-Shop upgrades are discounted based on your Best Streak value.

-Boost upgrade lasts for as many times as it is purchased (with diminishing returns on each consecutive game session.

[0.2.6.0] - Major Update

-Practice mode added. Streaks and earning Polygons is disabled in this mode.

-More stats have been added: Prestige Level (total difficulty levels cleared), Total Polygons Earned/Spent, Total Streaks, Highest Difficulty Level Reached, and Games Played.

-Challenge mode goal tracking: see progress to either BEST STREAK or HIGHEST SESSION challenge goals during the game session.

[0.2.0.0] - Major Update

-Challenges added and balanced. Accepting and completing the challenges awards significant amounts of Polygons. Failing a challenge produces a penalty on your net worth or current earned polygons.

-Erase Save has been moved to the new Options screen accessible via the gear wheel on the title menu.

-An option to invert the movement style has been added but is not 100% functional.

-Purchasing the DELAY or BOOST upgrades multiplies the effects by +5x instead of +1x.

[0.1.9.0] - Major Update

-Extremely valuable items, the "Pieces of Tetra" are added. They can be obtained by exchanging significant amounts of Polygons in the "Bank" screen.

[0.1.8.0] - Major Update

-Includes the addition of upgrades purchased in the "Shop" that give players an advantage through boosted Polygons earned per tap/pass, difficultly level resets, and delays before obstacles spawn!

Warning: your upgrades only last for one session. So, for example, if you boosted your Polygons earned by x3 and you get a GAME OVER, you lose the Boost. Additionally, closing the game itself forfeits any Boost or Delay upgrade.

Spend your Polygons wisely.